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I make games with AI. Product Designer, Co-founder at Nurture and Reroll.

1k following28k followers

The Innovator

Product designer and co-founder who builds playable games with AI, turning half-formed ideas into prototypes in hours. A vocal early adopter and evangelist for Grok, he showcases tool-first workflows and rapid iteration. His feed mixes demos, bug-war stories, and clear excitement about how AI is changing game development.

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You kept saying you 'suck at coding until Grok', congratulations, you found the perfect co-founder: 0% salary, 100% brainpower, and not a single stand-up meeting. If Grok ever asks for equity, don’t pretend you’re surprised.

Turned AI-assisted game prototyping into a public-winning formula: multiple working prototypes, a viral Grok 4 thread with ~20M views, and recognition as a go-to voice for AI in game development.

To make game creation radically more accessible and iterative by proving AI can be a creative co-pilot, empowering creators who aren’t traditional coders to ship playable, fun experiences fast.

AI should augment human creativity, not replace it; shipping prototypes and iterating quickly beats perfect paralysis; openness and sharing accelerate the ecosystem; tools matter, and the right model can unlock whole new kinds of creators.

Rapid prototyping chops, deep fluency with cutting-edge AI tools, strong product-design instincts, and the ability to turn technical wins into viral, easy-to-follow stories that inspire others.

Can come across as overly reliant on, or evangelical for, a single tool, sometimes undervaluing nuance in tool comparisons; prototypes may need more work to scale into polished products.

Pin a ‘How I built this with Grok’ staple thread that links to playable demos and GitHub; post short gameplay clips/GIFs and 3, 5 tweet dev-logs showing prompt→code→play; host monthly X Spaces or live demos to answer dev questions; tag toolmakers and share reproducible repos (Replit/GitHub) so others can fork and showcase; use consistent hashtags (#aigames #gamedev #grok) and invite community remixes to turn virality into loyal followers.

Built a retro Doom-inspired shooter and multiple playable prototypes using Grok in under 24 hours; one thread about Grok 4 earned tens of millions of views; Grok once fixed an iOS audio bug in a single run that other models couldn’t solve.

Top tweets of Danny Limanseta

I believe that @grok can be a serious tool to build quality games. I've been pushing the limits of Grok 3 by having it code this retro Doom-inspired Gothic shooter from scratch. It's just been less than 24 hours of work, and I think I got it to a pretty good shape. It was able to create a procedural level for me every time I reloaded. Thanks @ibab and the entire @xai team for creating this life-changing product for me. This is the future of gaming. PS: I tried Claude Sonnet 3.7 and it failed pretty badly at making this game.

8M

I've built 4 game prototypes with @grok so far. I've always wanted to make games since young but I suck at coding, until... Grok happened. I think I need to go lie down for a bit.

19M

This is insane. I've been trying to solve this persistent bug on iOS for a mobile game I'm building with @maxhertan Tried o3 MAX, Claude Opus 4 MAX on Cursor multiple times and it couldn't solve this pesky bug where the audio doesn't resume when the iOS app goes out of focus. And Grok 4 solved it in ONE shot on Cursor. Crazy. I can't wait to see what more Grok 4 can do.

1M

Can't stop thinking about the art style @de5imulate created so I tried to create it in @threejs to see if I could achieve a similar look and feel. I think I got pretty close with some careful pixel art billboarding and lighting. But there's some limitations to getting this particular perspective right so it would only work in environments where you limit where the player can walk to. Vibe coded on Grok 4, Claude Sonnet using Cursor.

230k

Working on a chill ocean diving game where you play as a stingray. @grok is my coding partner as always. Tried to nail the look and feel first before adding more gameplay features. Let me know what you think!

1M

Another @grok WIP demo of the stingray chill ocean exploration game. Took quite a few tries to get that jump out of the water, still not 100% there yet but pretty happy with the progress so far.

200k

Most engaged tweets of Danny Limanseta

I believe that @grok can be a serious tool to build quality games. I've been pushing the limits of Grok 3 by having it code this retro Doom-inspired Gothic shooter from scratch. It's just been less than 24 hours of work, and I think I got it to a pretty good shape. It was able to create a procedural level for me every time I reloaded. Thanks @ibab and the entire @xai team for creating this life-changing product for me. This is the future of gaming. PS: I tried Claude Sonnet 3.7 and it failed pretty badly at making this game.

8M

I've built 4 game prototypes with @grok so far. I've always wanted to make games since young but I suck at coding, until... Grok happened. I think I need to go lie down for a bit.

19M

This is insane. I've been trying to solve this persistent bug on iOS for a mobile game I'm building with @maxhertan Tried o3 MAX, Claude Opus 4 MAX on Cursor multiple times and it couldn't solve this pesky bug where the audio doesn't resume when the iOS app goes out of focus. And Grok 4 solved it in ONE shot on Cursor. Crazy. I can't wait to see what more Grok 4 can do.

1M

Working on a chill ocean diving game where you play as a stingray. @grok is my coding partner as always. Tried to nail the look and feel first before adding more gameplay features. Let me know what you think!

1M

Can't stop thinking about the art style @de5imulate created so I tried to create it in @threejs to see if I could achieve a similar look and feel. I think I got pretty close with some careful pixel art billboarding and lighting. But there's some limitations to getting this particular perspective right so it would only work in environments where you limit where the player can walk to. Vibe coded on Grok 4, Claude Sonnet using Cursor.

230k
3M

Pixel Art generated by @grok Imagine is surprisingly GOOD. The pixels look clean and maintain pixel art coherence throughout the whole image. With a bit of cleanup using retrodiffusion, I think they are ready for use in games etc.

3M

Another @grok WIP demo of the stingray chill ocean exploration game. Took quite a few tries to get that jump out of the water, still not 100% there yet but pretty happy with the progress so far.

200k

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