Get live statistics and analysis of Stephen Haney's profile on X / Twitter

founder @paper · for the love of design

2k following14k followers

The Creator

Stephen Haney is a passionate designer and founder of @paper who lives and breathes innovation in digital design tools. With a focus on empowering users to experiment with stunning visual effects like liquid metal and shaders, he continuously pushes creative boundaries to transform ordinary logos into captivating animations. His tweets reflect a hands-on, enthusiastic approach to design, making complex tools accessible and fun for everyone.

Impressions
222.2k-62.3k
$41.66
Likes
1.5k-560
70%
Retweets
33-18
2%
Replies
110-14
5%
Bookmarks
506-289
23%

Top users who interacted with Stephen Haney over the last 14 days

@thenoumenon

Learn creative coding with shaders and Three.js: fragments.supply ✨ Design engineer, creative coder & shader artist

1 interactions
@designertom

Telling stories about design // founder: @uxtoolsco + @enjoyersmedia + StreamPro.io (acq)

1 interactions
@agusegui

brand love thru design, code and art @paper • prev @daylightco @basementstudio

1 interactions
@derkolstad

Solo Founder ✦ @remotejobs - really great remote roles ✦ @dailyui - #1 design challenge. Join 600k+ email subscribers ✦ sponsored by → @mobbin

1 interactions
1 interactions
@alexdanilowicz

Co-founder @magicpatterns — where the best teams design products. Building with @teddarific

1 interactions
1 interactions
@legionsdev

• Design Engineer @AxiomFM@v0 Ambassador • Building → invoicely.gg | evilcharts.com i love SVGs

1 interactions
@hobdaydesign

Product designer. Blog, books, side projects, and paid feedback service on my website.

1 interactions

Stephen’s so obsessed with liquid metal that if you handed him a golden statue, he’d probably try to upload it as a shader effect before taking a selfie with it, talk about being stuck in a shiny loop!

Successfully launching @paper’s interactive logo tools with widespread user engagement and viral tweets showcasing innovative shader effects, cementing his position as a creative tech innovator in the design community.

Stephen's life purpose revolves around democratizing creativity by building inspiring and user-friendly design applications that spark imagination and enable others to express their unique vision effortlessly.

He values innovation, accessibility, and playful experimentation, believing that great design should be both empowering and enjoyable. He holds a firm belief that technology and creativity should merge seamlessly to enhance user experience without sacrificing artistic freedom.

Stephen’s greatest strength lies in his ability to blend technical expertise with creative vision, crafting engaging digital tools that captivate and inspire a broad audience. His energetic, hands-on communication style keeps his followers excited and involved.

A potential weakness is that his excitement for product features can sometimes overshadow broader strategic storytelling, which might limit deeper engagement or the growth of a community around the brand.

To grow his audience on X, Stephen should pair his brilliant product showcases with stories about the creative process behind each feature, inviting user-generated content and collaborations. This will deepen emotional engagement and turn followers into an active, enthusiastic community.

Fun fact: Stephen’s liquid metal logo app was inspired by Apple’s iconic invites and has quickly become a fan favorite, highlighting his knack for turning inspiration into popular, interactive tools.

Top tweets of Stephen Haney

Good morning!! Liquid Metal is our most popular effect in @paper. But it is not perfect. So today we're sharing Liquid Metal v2. Perfected. Upload your logo and see, now with perfect edges, new sliders, and video export. Cannot wait to see what you make, link in the thread

252k

Good morning!! We are so excited to announce that @paper is open for sign ups today. And we thought it'd be fun if everyone could see their logo like the Apple heat map invite. So you can just upload your logo and see it. Link in the thread. We think you're gonna love it!

527k

Today @paper is excited to announce: • Our $4.2M seed, led by @Accel with @basecasevc and incredible angels to build the next-gen design tool • A new site: paper.design • We are hiring! Wake up every day and build quality tools for creatives. See the site for more.

148k

At @paper we think that design has different needs than eng for good reasons Design is expanding: what should we do? Mapping the problem space, studying prior art, experimenting visually, trying 10 versions right next to each other, sharing in real time Engineering is narrowing: defining precise behaviors under exact browser conditions and states when you know what to build Being able to do both is really good. We should all be builders at the end of the day. But design and eng are different modes of work and do not have the same needs. With love to my friends at Cursor, a lot of IDEs have added a font picker and called it a design tool. And while I think that it's useful, but it's only a tiny fraction of what designers do. What we do need is our design tools to be connected and open, which is why Paper: - Uses real html/css code as our rendering engine. It's LLM native and lets you drag and drop your code components on a multiplayer canvas - Will use AI and data connectors to pull in real data from Notion, Google Docs, APIs, or sync your visual design decisions to Cursor - Is adding design agents to save boilerplate work, letting you do a week's worth of design work in a day and focus effort on the inspiring work In any case, I'm excited for all the new possibilities and tools. My advice to everyone is to lean into it, have fun learning, and make more great software for the world!

112k

Today we launch an iconic new shader in @paper Yesterday's constraints, a portal to the past, what if the classics never faded? Come play with Halftone Dots. Drop in any image to create an iconic design. Design can feel like play again... link in the replies

196k

Announcing the all new Fluted Glass shader in @paper You can make powerful images like these in seconds (click to zoom in!). The team worked hard for perfect quality. Available today in Paper for free. I'll post a tutorial video in this thread

38k

Most engaged tweets of Stephen Haney

Good morning!! We are so excited to announce that @paper is open for sign ups today. And we thought it'd be fun if everyone could see their logo like the Apple heat map invite. So you can just upload your logo and see it. Link in the thread. We think you're gonna love it!

527k

Today @paper is excited to announce: • Our $4.2M seed, led by @Accel with @basecasevc and incredible angels to build the next-gen design tool • A new site: paper.design • We are hiring! Wake up every day and build quality tools for creatives. See the site for more.

148k

At @paper we think that design has different needs than eng for good reasons Design is expanding: what should we do? Mapping the problem space, studying prior art, experimenting visually, trying 10 versions right next to each other, sharing in real time Engineering is narrowing: defining precise behaviors under exact browser conditions and states when you know what to build Being able to do both is really good. We should all be builders at the end of the day. But design and eng are different modes of work and do not have the same needs. With love to my friends at Cursor, a lot of IDEs have added a font picker and called it a design tool. And while I think that it's useful, but it's only a tiny fraction of what designers do. What we do need is our design tools to be connected and open, which is why Paper: - Uses real html/css code as our rendering engine. It's LLM native and lets you drag and drop your code components on a multiplayer canvas - Will use AI and data connectors to pull in real data from Notion, Google Docs, APIs, or sync your visual design decisions to Cursor - Is adding design agents to save boilerplate work, letting you do a week's worth of design work in a day and focus effort on the inspiring work In any case, I'm excited for all the new possibilities and tools. My advice to everyone is to lean into it, have fun learning, and make more great software for the world!

112k

Good morning!! Liquid Metal is our most popular effect in @paper. But it is not perfect. So today we're sharing Liquid Metal v2. Perfected. Upload your logo and see, now with perfect edges, new sliders, and video export. Cannot wait to see what you make, link in the thread

252k

Today we're publishing the @paper roadmap. So you can stay up to date and plan ahead on design tools. Plus a site refresh! Can you find the hidden shaders? Link in the replies. Do you like the new look? What's most important to you?

26k

Friday Feature Launch! Ignore Flex just shipped in @paper. Break out of layouts and drag freely. Paper uses real CSS rendering so your designs are 1:1 with code. We need help naming the checkbox! "ignore flex"? "position absolute?" "ignore auto layout"? Something else?

19k

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